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I hear you cry. Well l.}et me assure you that this is no ordinary lottery program. Many of you will have heard of the special micro-chips in your 8/}-bits such as GTIA and Antic but how many people know about the Psychic chip which can be accessed at location 53770 (otherwi0}se known as the random number generator)?Well I hate to disappoint you but this program does not really establish a direct 1}link with Arthur, Lancelot & Merlin (the lottery machines) and does not guarantee winning millions; why would I be distributi2}ng it if it did? However, using this program may increase your chances marginally, let me explain how.When you go to fill 3}in your lottery slip by crossing through the numbers you will rarely pick truly random numbers. You will probably space your4} selection out by perhaps having a number between 1 and 9, another number between 10 and 19, a couple of numbers between 20 a5}nd 29 and so on. A look at past lottery winning numbers will reveal that they don't always conveniently and evenly spread th6}emselves out, but instead often form groups of numbers fairly close together (numerically speaking). Using a random number g7}enerator like this program will help you choose a proper random selection that should better match the real winning numbers.8}On to the program itself. I used Turbo BASIC (my favourite language) to write the code. There isn't really much to comment9} on except for the way I created the animated spinning coins. Some of you may recall another disk magazine compiled by Rober:}t Stuart called Excel which has now ceased to exist. In the early issues there was a utility known as Colorfont for designin;}g fonts to be used in graphics modes 12 and 13. I haven't used the actual utility in my program but the idea behind it has b<}een incorporated. The character set has been redefined (designed on scraps of paper) with four characters going to make up e=}ach coin. The animation is then achieved by overprinting the existing coin by the next set of four chrarcters. Simple yet e>}ffective!I believe that it is traditional now for me to give my address and state that if this program helps someone win a ?}fortune then I would be a willing recipient of any monetary form of thanks. But I'm not going to! What I ask is that if thi@}s program does help someone to win a large sum of money then they put some back into the Atari 8-bit community to keep it aliA}ve well into the 21st Century.That's all folks! Good luck and I hope you win. I can just see Mystic Meg's next predictionB}: "With the Disk having moved into the constellation of the Drive, lucky people will be the owners of Atari 8-bit computers" C}(of course we're lucky! - we own Atari 8-bits!).ion of the Drive, lucky people will be the owners of Atari 8-bit computers" 1MAIJOCUCOLXPOYPONUDGUDOWCLEAPMBASCLEARCURSORWHERCARTSCARDCAROLDOLDCURSORLEGATSCAR!E}DTABLESTACKFREESWABLANP_VALUP_CARCCSUITNUMBDEACHBASSETUDECKLINESHUFPMPMSHUFFLCHARRAMSCREEDFINIS!F}MESSAGT:@H=< < = = a>!G}@ED?=A!H}@@ @!"#B#TH$E%&'D(&E)aE@*@+,F-!I}.H@/0@12/J34gK567[L89VQ:;R!L}T:f,tF:B2y,"@vB2HfB2IfxAYf%{A| 6-R:f,6-8,~6-%g$+(8,,!M}"@* @ 6-%gB2HfPAA"@*!g 6-&gB2HfP!N}AAB2H$@ %@("@* P 6-fA"@*( P 6-gA@w!O}fMg?"Q+T,O6P@9A`%AV@$JQSTTO^P` (8,a9A`%A!P}@$b@h,,9A`%A%8,$@@$mArQ{T|OP<<9A`%A%8,$@!Q}%@$+(8,,@$QTO9A6%AV@$))9A6%A%$@@$Q!R}TO''9A2%A%@2@$119A2%A%$@%@r@$QTO 6!S}-f PP(P 8,"g9A`%A`@$@,,9A`%AR%8,$@@$!T}A @ P ''9A`%A%@2@$ A#2fA&@@#Mg"2"B2I$@ !U}%@(@2f@ @@ M@2A 6-6-6- 6-6-Mi$Q%T&O!V}'B2If6-8,*6-%g$+(8,,+ P P, P P242fA&@@5 Mg 27@:2!W}f@ @@; M@2<AN 6-6-6-MiVQWTXObl6-8<8,,v@!X}!@6-8&@,6-g@ 6-8,AA6-g$+(),QTO 6-f##*++!h* !Y}i,)+ i*!h,,*"&g 6-gA(* @*"f 6-gA(*!@''++(8&@,*"g,)+"*"%!Z}g,, 6-gAA*(8,*"@  6-gAQT O%*(+ 6- P2 68,-f4![}@56-8<8,&g,9P>*6-$@&@*6-8,%@? 8,"gA -giB -%C(@ !\}D E@HPRA\ -%i](@ a68<8,,-ff68,-8,&gkAp 6- Pv "fy!]}6-$@&@6-fzP @ 68,-@68&@,-A@*6-$@&@!^}*6-8,%@P 6-8,6-%g$+8,"f,68,-8,%gP68<8,,-AAQTLO!_}V6-a@` (*j6-@tA~6-++&g,]@,%gQTO - P P -%g!`}(@@(@ A -%h P PQTO(@>:8g,,!a}(@>:8h,,QO(@>:8g,,(@>:8h,,QTOP( 68g,-f68h,!b}-f2 68g,-f68h,-fP  iZ68g,-$h%@_68h,-8g,%gdA "i68g,-@68h,-fA !c}!i68g,-$h&@68h,-8g,%gA68g,-$h%@168h,-8g,%gA  i -gh!d}68,-8,%A(68,-8,%A( AQTOAV-g@-g@!e}6-8<,P!!-$@&@%@ P PA  -g@6-8<8,,!f}P$$-$@&@8,%@(@$$-$@&@8,%@ P P &-g!g}@0PN bQkTlOv-$@&@f(@-$@&@g(@!q}?b%DOS SYSb)AUTORUN SYSAUTORUN BASbB PICb LOTTERY TURb(LOTTERY1TURbLOTTERY PICb-LOTTERY DOCb>DAUTORUN BASbFACEUP DOC@AUTORUN BASBOMBS DOCBOMBS HI bCASSDISKBAS AUTORUN BASREAC PIC_!REAC TB bVIEWDOCSBASb?JAG3  -$@&@h(@QTO##9@R,9@<@,;@9,9!r}@R,9h,9h,&&9@,9@,9@,-g@68,-@68%@,-@!s}  6-g6-g-f@#A6%fA`%A)  'A`AU'AAU*!t}Q3T4O>6-F:A,&@HBBy6-$AV\-fAU]%A$%f_ a!!9%A$!u}%AAVh9A`%AR@$kB2VgB2Wgp'AA8'AA8z!!v}B2H@H!B2If!AY@X!B2whQTO -g@R 68,-  $ -g@!w}R) 6-d:@S&,%g. 68,-8,8 68,-8@S&,B  G 6-gL -g@M -g@N  @!x}SO 68<,-8,P 6-%gQ AR  S  V Q_ T"O,6-F:A,&@6A@6-$A!y}VJ9BsDA$O##-%@%@d@P#@#%@@T-g@Y"!z}%f h r##-%Ar%A@|#@#%@@-g@"%!{}  Q93,127,127,95,87,85117,253,253,245,213,8587,95,127,127,95,87213,245,253,253,245,213!|}87,95,127,127,87,127213,245,253,253,213,25387,87,125,125,85,95213,213,125,125,85,24587,95,125,127,!}}125,125213,245,125,253,125,12595,125,85,87,95,127245,125,245,213,85,253127,85,87,85,125,95253,2!~}45,213,245,125,24585,87,95,125,127,85245,245,245,245,253,245127,125,127,85,125,95253,85,245,125,125,2!}4595,125,127,125,125,95245,85,245,125,125,245127,85,85,87,95,95253,125,245,213,85,8595,125,95,1!}25,125,95245,125,245,125,125,24595,125,95,85,85,95245,125,253,125,245,213127,87,87,87,87,87245,!}213,213,213,213,21385,85,85,85,125,95125,125,125,125,125,24595,125,125,125,125,95245,125,125,125,245,!}125125,125,127,127,125,125125,245,213,213,245,12585,85,85,85,85,85WTXOb +@(AYfl!}0h@fv0ff@0ii@ 6-U:A`, %@ h-h@44(@#FACE-UP SOLITA!}IRE by Bryan ZillwoodQTO 6-f-g@(8,a@*8, 6-%gA "@!}B2Hf+@-i@ (@ _____________*#4-f@>"C-f@H!},%@M!!2f%@@@RMgW@\f,%@aAf p z2(!}@(@##(@ YOU HAVE FINISHED(@ THE GAME!(@(@ (@!} !!(@ <=F:B2y,"@AYf%AL]V((119,101,108,1!}08,13,100,111,110,101Q?T@]E P PO P P^ P Pm-f@n77(@& ---FREE CARDS--- !}------STACK------rE| P P( P P P PAF D:FACEUP.TUR& ---FREE CARDS--- aFACE-UP PATIENCEby Bryan ZillwoodAre you bored with the lack of skill in usual patience/solitaire type card games? If so%} then Face-Up Patience is just for you.Face-Up is so called because all the cards are dealt out face-up at the start of the%} game. The objective, as in the usual patience game, is to form four piles of cards seperated into their suits and put in or%}der with the ace at the bottom and the king at the top.A joystick plugged into the first port is used as the controller. C%}ards can be picked up by positioning the cursor over the appropriate card and pressing the button. To drop the card just fin%}d a legal space and press the button again. If you make a mistake you will hear a buzzer and any card picked up will be retu%}rned to it's original position. If you get stuck then just press the Start key to deal again.The rules are listed below:%}* There are four free spaces, positioned at the top left of the screen. You can move a card to these spaces at any time and,%} as long as there is somewhere else to put it, a card can be removed from this area.* Once a card has been put on one of th%}e four stacks it cannot be removed.* Only the bottom card of each column in the table can be moved. The program will only %}allow you to do this anyway.* As in normal patience, in the table of cards, a red two goes on a black three, a black jack g%}oes on a red queen etc.* When a column is empty only a king can be put there.Hints:* Keep the free spaces free as much %}as possible.* Get the aces and low cards onto the stacks as soon as possible but don't let one suit get too far ahead of th%}e others.* Clear a couple of columns as soon as you can, put kings there and then try to build down.I hope you like Face-%}Up Patience because there is much more thinking and skill required than in similar games. Almost always can a game be comple%}ted as long as it is played correctly. Enjoy! and skill required than in similar games. Almost always can a game be comple$/BOARDLINECOVERNAMEHIHILEFCHBASRAMCHDATANEDLEFSCORPMPMBASPMG_DATSCORCOMPASCRASMEN)}RESTARHISCORENNEWH@@@ qJ )} n;T8UM|CU)}F=P G! N"P*********************** BOMBS AWAY ** by Bryan)} Zillwood ** ------------------ ** programmed in ** TURBO BASIC ** 1995 *)}**********************  ##9@<@,;@ , ##9@<@,;@ , ';@5,9@)},'6-@5 --6.# 6.7g<@ ,gg@f D:BOMBS.HICg)}C:,@5-g@ g68,- g&6-F:A,&@&A6-$AV 9)}BsDA$!#"##-%Ar%A@#-f@$"%% & d]e-f@)}f 6-6gg<h!6-d:@,!6-d:@ ,i8<,"fj68<,-@&6-%gkAl ="m n)}-f@`o!6-d:@,!6-d:@ ,p8<,"fq68<,-@rAs x +@(AVy'A)}A2'A Avz'AA'A@T{A@| 6-U:A`, %i@p})}+%@@+%@'@~-f@%h-f@h-%@%g(@[\-%)}@%h(@]^  -@f&&(@ >:A),-f@!(@)} P P6-F:A,&@BBy6-$AV-fAUA6%f 9A6)}%A$AV#-f@"AR% !B2Hf!AY@X!B2Vh!A)}APB2whA#g9A6%AV@H-f@r?PB2H!!2f@r&)}@@ 2TE@wf >T:f, 6-R:f,"@*!f 6-&g!!B2H@r)}%+@$,A"@* @ 6-%g!!B2H@r%+@$,&A0"@*!f: 6-&)}gD++9A6%AV%+@$,@HNAX"@* @b 6-%gl++9A6%AV%+@$,@H)}vAMh?6-8<,-@f6?2fO:@$&,@ -$h%@$h%g)}((@ -$h%@$h%h(@  6-&gPA"@ (@)}-$h%@$h%h (@* 6-&gP>AH!f* @R (8<,\22(@>:$@%A#)}%@$+"g,,f##(@>:$@%A$,p-$h%@$h%hz88(@>:$@%A%,>:$@%A)}&, 6-%P 6-&P68<,-gAAP<=R:f,@f*@-f@!)}(@A P PFTO 6-f6-f6-f6-f 6-$<. 6-&g6-8<,8)}=+!f* @,) gB6-+$+&,,$+@,LAV @` 6-j<t 6-%g6-8<,~=+!f* @)},)!@6-+$+&,,$+@,A @ 6-< 6-%g6-8<,=+!f* @,)!)}@6-+$+&,,$+@,A 6-< 6-&g6-8<, =+!f* @,) g6-+$+&)},,$+@,A(-f@!(@2??6-g$+!@ ,%g$+!@ ,%g$+!@ ,%g$+!@ ,<6-O:P:+)}%@,'h,&h,F-@!P..(@N= E= S= W=ZQdT] +@ -gg##()}@-g@$$(@   -ii(@ 1) new game)}"-i@,(@2) high scores6-i@@#(@3) exit#(@J$$(@ )}T-i@^(@PRESS A NUMBERh<r)|=!@H* @R"@Q  A)}"@I\A"@P\AT] +@-@g(@ & -)}gi0""(@:-g@ D##(@ N X-i@b(@)} name scorel-i@v%%(@7g<@, 8g,-i@++(@7@<@, 8h)},-i@ ++(@7@<@!, 8i,-i@11(@7@"<@(, 8@,)}-i@11(@7@)<@5, 8@,.(@.(@ -@@)}(@ <=F:B2y,"@\ T] Ġ*##85,85,106,106,106,106,1)}06,1064##87,87,171,171,171,171,171,171>%%106,106,106,106,106,106,255,255H%%171,171,171,171,171,171,255,255R )}\0,0,0,0,0,0,0,0f0,0,0,192,192,192,192,192p0,0,0,0,0,0,0,0z192,192,192,192,192,0,0,0 0,0,0,1)}5,15,0,0,150,0,0,240,240,48,48,24015,12,12,15,15,0,0,0240,0,0,240,240,0,0,0 0,0,0,15,15,0,0,1)}50,0,0,240,240,48,48,24015,0,0,15,15,0,0,0240,48,48,240,240,0,0,0 0,0,0,12,12,12,12,150)},0,0,48,48,48,48,240 15,0,0,0,0,0,0,0 240,48,48,48,48,0,0,0 $ 0,0,0,15,15,12,12,15. 0,0,0,240,240,0)},0,2408 15,0,0,15,15,0,0,0B 240,48,48,240,240,0,0,0L ӠV 0,0,0,15,15,12,12,12` 0,0,0,240,240,0,0,0)}j 12,12,12,15,15,0,0,0t 0,0,0,240,240,0,0,0~ T ] %%255,255,129,129,129,129,129,129 %%129,129,129,129,129)},129,255,255 T" ], B2Hf6 !8@,@ \J AT +@^ -fgh &&(@)}r -h@| -f &&(@    -@i (@ WELL DONE! -)}i@ (@YOU'VE SCORED   6@  6-g @ 6-f A $-@ &@$(@ )}-@@  (@ PRESS START -@@ '(@ TO CONTINUE'(@& &&(@)}0 <=F:B2y,"@: \N TX ]b ! 6-f6-@56-f!6-fl -f@v -f)}@ 68<,-f68<,-f     B2Hf \ T ] +g -fg %%(@)} -ii *(@EXCELLENT GAME*(@ /$(@ YOU'VE REACHED THE/(@ .#(@ )}HIGH SCORE TABLE.(@ %%(@ -i@* (@PLEASE TYPE IN4 -@)}@> (@ YOUR NAMEH (( I B:, @J 67B:,%g,. 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AP% #AdA:}U#% D:REAC.TB& F:Ad,AUA@0$ D:AUTORUN.BAShBDE   :}D#% D:REAC.TB& F:Ad,AUA@0$ D:AUTORUN.BAShBDE   8(9?<?}<?3<?<<<<<<?<<<<<?>}?<??<ψ<?%%>$$$###"">}?<<<?<<<<<>}<?? ꄰ<ꄰ? ꅿ ??>>}>}>WUU~U~> }UU>U:UUWzUWUzU> }WUzU_U~>U]U^:U]U^U]U_U}UWUuUW> }UuUWUuUUUꪰUUꪰ>UUꮼ?:UWUꫯ:> }UWUUWUꮻ UWU꫻<U_UU]U껺U]U껮ꯪ> }U]UU}UꫮUuUꪮUWuUWꪺUWUW?뮺U>}_UWUWU_UWU^>ꪺUU~:ꪺUW_Uz:UW>}U:UW_U:U_U:U]WUW:U]UW:U}UW>}:꺪UuU_:UuU~:UU:UU:UUW>}>UWÁ U_Á W 5_<>}?<<ꪰꪰꪰ>}ꪰꪼ>>}ꪫ <  >}? :<? : >>}>} <   ><  >}>>}>ꮯ>}꺼> ꪫ     > >}:       >}        >}> : : : >}       > >}: : : : : :  > } : : : :  <FG/!/INSTRUCTIONCOLOULUMINANCTITLGAMSAVLOASETULIVETIMWORJOYSTICAIRANDOWORSCREEJOYSTICCORRECWRONSCB"}ORENTENEXDEATIMEGOEGOESHISCORNAMESCORESCORESCORESCORESCOREGOESGOESGOESGOESNAME5NAME4NAME3NAME2NAME1LOWB#}SCORUSERUSER1USER2USER3USER4USER5HILOADSAVE_ERROHINAMEMERGEHEXTRACTHFIRSFIRS=2;B$}X2\:H HJGJK_MNB%}4QMOA  !A"A #AB&}$A%7 &, '! ( ) *V+,-./01Bd2ibB'}34_5?a67cRR;@,;@,;@,;@,;@,;@,;A,9B(}6. KEVIN COOKE'6. KEVIN COOKE96. KEVIN COOKE'6. KEVIN COOKE'6. KEVIN COOKE?6-A6-AP'6-AB)} 36-AP?6-APTTO ' +'0@!`"?(-(" REACTION AND COB*}NCENTRATION TESTER?AR@#**(" $&( ( (&( START GAME%%( (B+}%( INSTRUCTIONS&(( ((( LOW SCORE TABLE'M( ((( LOAD LOW SCORES+(.(M( B,} SAVE LOW SCORES(U( (&( ԠΠͺH2@@@@RM@%U2)AdAUB-}*.F:Ad,"@c*AdAU.P+.F:Ad,"@!*AdAU.P,.F:Ad,"@*AdB.}AU.P-.F:Ad,"@X*AdAU.P..F:Ad,"@B*AdAU.P/ @B0QB/}1T2T3O4`5-(-(" REACTION AND CONCENTRATION TESTER6**(" 7%%( B0}WRITTEN BY KEVIN COOKE8.(.(# I have designed this program as I9))(!have wanted something like it for:((( some timB1}e. I got the idea for it;,,($from a TV program where it was being<))(!used as a proper tool for testing=**("the reacB2}tions and concentration of>++(#the people taking part. I liked the?**("idea, but only now (around 2 years@,,($later)B3} have I got around to writtingA,,($an (improved) version for the XL/XE.BX()( Ӡ٠٠ϠK2@B4}@@@UM@%X2CAdAUD"F:Ad,"AU" @hEAdAU`F))(! B5} At the start of each round, youG&&(will see a word flash onto theH**("screen in a particular colour. TheI++(#objecB6}t of the game is to ignore theJ**("colour that the word is written inK))(!but to register with the computerL))(!the B7}colour that the word actuallyM,,($said. To tell the computer this, theN,,($four main directions of the joystickO))(!B8}have been given a colour. PushingP))(!the joystick in any of these fourQL&(directions will then allow theL(!computerB9} to register your choice.R$$( The joystick controls are:S"("( UP WHITET( RIGHT GREEB:}NU( DOWN BLUEV( LEFT REDW$$( FIRE NEXT ROUNDXX()( Ӡ٠B;}ϠK2@@@@UM@%X2Z"F:Ad,"AU" @[AdAU`\.(.B<}(# You may want to put some coloured]((( sticky pieces of paper onto your^++(#joystick to remind you of what each_ B=} (joystick direction does.`,,($ You will start the game with threea--(%lives, but one will be lost each timeb++(#B>}you choose a wrong answer. You willc,,($also be timed on how fast you selectd))(!correct answers, so you can't site**B?}("around thinking about it. The gamef))(!will end either when you lose allg**("three of your lives (in which caseh++B@}(#you will not get a place on the lowi,,($score table), or when you get thirtyj''(correct answers. The low score k+BA}+(#table will display the 5 users withl++(#the lowest times for getting thirtym((( correct answers (measured in thenBB}**("number of times the program had too""(check for correct inputs).pX()( Ӡ٠٠ϠK2@BC}@@@UM@%X2qAdAUr"F:Ad,"AU" AsAdAUPtQBD}TTOW6-@6-'6-36-?6-K6-W6-PQTTBE}O6-P:H:,$@,6-P:H:,$@,5")0@5-@5"BF}@)0@@5-@5"@)0@@5-@5"@)0BG}@@5-@"-@"@-@"@-@"@BH}-@PQTTO +@0@AR@PQTBI}TOI"(@%(@I(@ WHITEI"@(@%(@I(@BJ} GREENH"@(@%(@H(@ BLUEH"@(@BK}%(@H(@ RED M@(@}PTTO&"R:,"@BL}*"@&P&"R:,"@*@&P&"R:,"@*"@&P&"R:,"@*@BM}&P&"R:,"@*"@&P&"R:,"@*@&P&"R:,"@*"@&P&"RBN}:,"@*@&P6-%@ AQTTO-%@"@0PPBO}QTTO +0@AR@3( (3(%Well done, you got that onBP}e !!](.(#PRESS TO START THE NEXT ROUND:P2@@@@ZM@%]2T:,"BQ}P A@QTTO-&@"P3!+30@BR}?( (-( YOU GOT THAT ONE ....?AR@[(,(! PRESS TO TRY AGAIN THOUGH!N2@@BS}@@XM@%[2T:,"P AWQTT O 9 +'0@BT}9AR@1( (1(#Tough luck!!! You didn't even get**(" thirty correct!!! Try again!!!XBU}()( Ӡ٠٠ϠK2@@@@UM@%X2AdAU"F:Ad,"ABV}U" AwAdAUPQTTO   A ' +'0@"=+BW}(#SORRY, YOU HAVEN'T BEEN FAST ENOUGH=AR@$++(#TO MAKE IT INTO THE LOW SCORE TABLE%( THIS TIME.&X()BX}( Ӡ٠٠ϠK2@@@@UM@%X2'AdAU("F:Ad,"AUBY}" A)AdAUP,* +'0@*`->(,(! Well done! Your reactions and>BZ}AR@.++(#concentration have got you into the/(high score table!!!0g("(PLEASE ENTER YOUR NAME:8((1B[}1 letters max.)Z2@@@@dM@%g21 A2@3  4! -6-6-6B\}-!6-5+ .6.6.6.!6.+ A06A7  8 -6-6-6-9 .6.6.6.: B]} A0;A<  = -6-6-> .6.6.? A0@AA  B -6-C .6.DB^} A0EAF  G -H .IAJ.(.(#Your name has been entered onto theK(low(!) score table.LB_}X()( Ӡ٠٠ϠK2@@@@UM@%X2MAdAUN"F:Ad,"B`}AU" A4OAdAUPRQSTTTYO[ 0@ `\:((( TODAY'S LBa}OW SCORERS!:AR@]%%( j3( (3( * .......................... *k+(+Bb}( ..........................l+(+( ..........................m+(+( ..........................n+Bc}(+( ..........................p-@@(r-@@(t-@@ (v-@Bd}@(w-@@({^( ( (/( Ӡ٠٠ϠQ2@@@@[M@Be}%^2}AdAU~"F:Ad,"AU" AAdAUPQTTO9 +Bf}'0@9AR@1( (1(#INSERT A HIGH SCORE DISK AND CHOOSEU&( AN AREA TO SAVE TO Bg}(A-D)H2@@@@RM@%U2 AAdAU]F:Ad,"@cA@@Bh} D:SAVEA.LOWSAdAU] A]F:Ad,"@!A@@ D:SAVEB.LOWSABi}dAU] A]F:Ad,"@A@@ D:SAVEC.LOWSAdAU] A]F:ABj}d,"@XA@@ D:SAVED.LOWSAdAU] A AP(@Bk}@-(-(" Your high scores have been saved!X()( Ӡ٠٠ϠK2@@@@Bl}UM@%X2AdAU"F:Ad,"AU" AAdAUPPQTTOBm}9 +'0@9AR@1( (1(#INSERT A HIGH SCORE DISK AND CHOOSEV'( AN ARBn}EA TO LOAD FROM (A-D)I2@@@@SM@%V2 AWAdAU]F:Ad,"@cBo}A@@ D:SAVEA.LOWSAdAU] A5]F:Ad,"@!A@@ DBp}:SAVEB.LOWSAdAU] A5]F:Ad,"@A@@ D:SAVEC.LOWSAdAU] Bq}A5]F:Ad,"@XA@@ D:SAVED.LOWSAdAU] A5 A0 A9Br}@P@-(-(" Your low scores have been loaded!X()( Ӡ٠٠ϠKBs}2@@@@UM@%X2AdAU"F:Ad,"AU" AGAdAUPBt}PQTTOll6.b Bu}  6.67@<@",.67@#<@3,.67@4<@D,.67@E<@U,.Bv}67@V<@Y,.=:,67@`<@c,.=:,67@d<@g,.=:,67@h<@q,.=:,67Bw}@r<@u,.=:,QTTO6.7@<@,6.7@<@",6.7@#<@3,Bx}6.7@4<@D,6.7@E<@U,6-A:7@V<@Y,,6-A:7@`<@c,,6-A:7@dBy}<@g,,6-A:7@h<@q,,6-A:7@r<@u,,QTTO?`@((?(# AN EBz}RROR HAS BEEN ENCOUNTERED WITH( YOUR DISK!/(/($PLEASE CHECK THE DISK AND TRY AGAIN![( (,( B{} Ӡ٠٠ϠN2@@@@XM@%[2AdAU"F:Ad,"AU" AB|}AdAUPQ T TO9 +'0@9AR@.( (.( DoB}}n't forget that if the word is**("written in RED but the word itself,,($says 'BLUE' then it is BLUE that you&&(mB~}ust select with the joystick.^(/($PRESS TO START THE FIRST ROUND:Q2@@@@[M@%^2B}T:,"P A@Q T"T D:REAC.TBND:Q2@@@@[M@%^2@I78@SOUTAIFFCOLIAHLSSHSSLLF} F} %%VIEWDOCS.BAS by S.J.MURRAY 4/92%%F}Based on TOPRINT.BAS by T.PAZEL \6-@6-%"6-%*6-$26-$:6-$B6-$J6-%R6-&\6-$&F} K 6-$&6-%6-$%6-%/6-$%76-&?6-$E $K $4P:)F:%, $= -%=(&F}ŠөԠ F:," F:,"& $*$&$& 00#0$&$F}J %;,;,;,;,(6.D:367,.>67,.J67,.7,1+(#}creen or rinter Output? / enu?1 F}("&)"$6.E:"6-%( $"* "'3NE6.P:$6-* $$ "%&% D:AUTORUN.BAS& 6-F:,F} $(6 6((}ŠҾѾ*.  (&$D:*.DOC. $%, .7F}/ %%%%%$/%%@06-?:C:hhhLV,<,0F:%,!$&@xB:6-F:%$,%$F:%%,!F}.(7<,4 $: &D3 --&7&<&,4 )'3 @rF H:(7&%<&, $#6-&-+%F},!0': @vJ L(7%<, $ &N % $P 4P:3 @R $$D:VIEWDOCSF}.BAS0': @vJ L(7%<, $ &N % $P 4P:3 @R $$D:VIEWDOCSDJAGUAR GAMEOLOGY (continued) One player pinball games Ruiner and Pinball Fantasies are also on the way and so is BattleJ}Chess CD. Realistic and challenging gameplay is anticipated and with any luck we'll see some 64-bit graphics rather than thoJ}se resulting from a straight forward 16-bit conversion. The smash hit ex-Lynx game Blue Lightning, that's to be packagedJ} off with the CD-ROM drive, has been re-designed with extra-detailed bit-mapped and shaded 3D levels and enemies. Excellent J}guitar soundtracks play as you attack in your choice of eight different UN military planes. In-game and intro screen graphicJ}s look fantastic and magazines have talked extremely positively about this game. Expected along with the drive. PC smasJ}h Wing Commander III is due for release in September as is The Need for Speed from the 3DO. Battlesphere (like Wing CommJ}ander) is released soon, and vertical shoot'em'up Zzyorxx looks very promising. Joining the Jaguar's current and rather J}standard shoot'em'ups is a real winner called Soul Star. Expected soon on CD, this huge 'behind-the-player' style blast was J}a real winner on the Sega Mega CD thanks to CORE Design. It features fully rendered landscapes, fast sprite scaling and fantJ}astic animation, masses of enemies, powerful weapons, fiendish gamplay, CD quality sound & FX and a choice of either a ship, J}an ED209 style robot or a bladeless chopper. An FMV intro-sequence starts the game off. Soul Star is the first of many new J}titles for the Jaguar from CORE Design. This is sure to be one of the first CD games that will go into my collection. PJ}hear is one of the first puzzle games for the Jaguar, featuring thousands of colours and fiendishly challenging puzzles. ExpJ}ected in June. Alien vs Predator is making a comeback. A CD version with major improvements will be available, and AlieJ}n vs Predator II (September), also on CD, will allow a multi-play option. I hope there will be an improvement in level desigJ}n, more weapons and some FMV, especially in AvPII. Other titles currently in production include:Battle Wheels CARTJ} - TBCConan the Warrior CART - Sept 95Casino Royale CART - June 95Dungeon Depth CART - TBCFlip Out CJ}ART - June 95Hammer Head CART - Sept 95Iron Soldier II CART - Sept 95James Pond 3 CART - TBCMutant PenguJ}ins CART - Sept 95Powerdrive CART - June 95The Bug CART - Sept 95Veruna Forces CART - Sept 95ZJ}odiac Fighters CART - TBCBaldy CD - June 95Thunderhawk CD - Sept 95Vid Grid CD - SeJ}pt 95No more Green Women! The sequel to the disappointing Cybermorph, called Battlemorph, is said to be much faster, J}more combat orientated and more varied than it's predecessor. The new CD format, as opposed to the original cart, gives bettJ}er sound effects and music, bit-mapped detail as well as the texture mapping on the landscape. An excellently rendered FMV aJ}nimated intro-screen really looks outstanding. Battlemorph, unlike it's predecessor allows you to go underground and intJ}o the sea as your ship changes shape from craft to other vechicles. Some genius finally saw fit to replace the bald greJ}en woman and her awful voice that players had to endure in Cybermorph with a hologram robot. Sounds great! Expected in SeptJ}ember.Look... no MPEG! The initial software only driven CD FMV DEMO was received with great excitment by magazines, wJ}ho said it was one of the best they had seen. That's even without the MPEG FMV cartridge installed!Atari Deals AcclaJ}im Entertainment are reported to be making a 3-piece combo deal with Atari for a Jaguar package. 149 pounds will apparently J}include the Jaguar with NBA Jam Tournament Edition, Frank Thomas 'Big Hurt' Baseball and a third, most likely the film tie-inJ} Batman Forever. We can only hope that this isn't hearsay! Atari are working on bringing the current Jaguar price down J}to an amazing 99 pounds. This is because they are working on the Jaguar and CD-ROM combo for 199 pounds, the CD/Jaguar all iJ}n one for 299 pounds, as mentioned, and are currently working on higher specification Jaguar 3 and 4 models. My first reJ}action to the news of yet more Jaguar models was deep concern that Atari wasn't concentrating enough on bringing out new gameJ}s. The thought of already pouring money into new models when the games situation is so dodgy and the CD drive isn't yet estaJ}blished sounds a little too premature and complacent of Atari. However, Atari are owed a lot of money from court cases oJ}ver copyright infringements and have the $90 million Sega deal, so they have the money to finance their projects. Let's hopeJ} they invest it wisely! Of the new releases, I am certainly looking foward to Ultra Vortex, Primal Rage, Mortal Kombat IJ}II, Wing Commander III, Highlander and Magic Carpet.CDs or bust! Let's hope that new releases are of the highest qualJ}ity and their price tag is sensible and relative to the game and format itself; notibly with carts, but especially with CDs. J} Promotion and full support of the CD-drive side of the Jaguar is essential if Atari are to stay in the picture! As one J}Jaguar owner mentioned, Sega has Sonic and are soon to reveal a new star, while Nintendo have Kong and Mario. Perhaps a charJ}acter for a series of Jaguar (CD) games wouldn't be such a bad idea. It may help to establish Atari among the other console J}giants and the public. In addition, more big titles like the Star Wars series and more film tie-ins would also help boosJ}t the Jaguar indefinitely. Sony, Sega and Panasonic have already caught the public's attention with great looking next gJ}eneration games. Even the Ultra 64 has got everyone eagerly awaiting it's 1996 release. If Atari can do the same with sJ}ome really gorgeous-looking and varied styles of games, pushing the CD-ROM side more than the carts, then a lot of already anJ}xious Jaguar owners won't have wasted their money. It's all about building up a reputation for themselves and a confidence aJ}mong third party developers.Doomed? I don't think so! Good news is that just recently a DOOM Jaguar package has beenJ} put on sale at around 179 pounds. Atari have also started to advertise reguarly in a number of popular games magazines and J}Silica have been pushing wildly with various pamphlets. These are two good moves, in addition to the great value-for-money CJ}D-ROM drive, that are sure to boost Jaguar sales and reputation. I am looking foward to learning more about this new allJ}-in-one Jaguar. Apparently it's far more sexy than the often titled 'toilet seat' design of the current version. I will sayJ} that I think the current model is still perfectly acceptable and quite attractive (I haven't got a THING(!) for consoles by J}the way!). Early pictures show the new model to be a cross between a hi-tech record player, the front view of a grey andJ} black flat-screened TV on it's back, and a flat console with red buttons! Not a toilet seat in sight! Whatever it looks liJ}ke, take it from me, it's streamlined & sexy! An autumn release would be advisable rather than the end of the year, coinJ}ciding with the Playstation and Saturn releases. This would give the Jaguar more recognition in the market alongside other cJ}onsoles. If Atari put their licensing deal with Sega into action we may see games like Daytona USA and Virtua Fighter IIJ} on the Jaguar by the end of 1995. Having said that I would prefer to see titles unique to the Jaguar and it's specificaJ}tions, since I am a little weary of conversions. Well, with Atari's history, can you blame me?Until next time...Dan ODI J}B.ns, since I am a little weary of conversions. Well, with Atari's history, can you blame me?Until next time...Dan ODI H